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Author Topic: How to play iO the Guardian Wisp  (Read 585 times)
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Chaloupe
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« on: February 22, 2012, 05:10:19 PM »

Hi dotacash community, here's a guide about iO the Guardian Wisp, probably one of the most unused/underestimated hero in DotA.

To get started, let's say already that wisp is a fake strength hero.  Obviously, he's made to play like an intelligence hero.  NO DPS ITEMS please.

SKILL BUILD

1-Tether
2-Spirits
3-Spirits
4-Overcharge
5-Spirits
6-Relocate
7-Spirits
8-Tether
9-Tether
10-Tether
11-Relocate
12-13-14-Overcharge
15-Stats
16-Relocate
17-25-Stats

Get tether first.  Spirits are useless before level 3 (unless you are facing very very very paper heroes so level 2 spirits can deal some damage).

Get a level of overcharge.  40% IAS can help a carry at any time.  But don't max it before tether/spirits : stun is more important in early game.

Before playing wisp, learn to use spirits (2nd skill).  It's your bread and butter, if you can land your spirits correctly, you already damaged ennemy by 500 hp.


ITEM BUILD

1-Bottle
Always bottle, you are a peper hero and you need mana.  Bottle gives it all to you AND to the ally you are tethered.  Very cheap item.  ALWAYS GET BOTTLE FIRST...

2-Power treads/Arcane boots.
The kind of boots you get depends on your team.  If you got a very mana dependent team, grab arcane boots.  If not, go STR treads, it will give you some bonus hp you need.  You do not need mana boots only for wisp, bottle can do the job easily.

3-Mekansm
Best item ever for wisp.  You can heal any of your allies in difficulties by tethering them.  If you are at least 250hp damaged, your ally will get +500 hp.

4-Pipe/HH/BKB
Now, we are at the point where you have to chose your item depending on the game.

If you face a lot of nukes/aoe... go pipe
Pipe gives your team barrier and make you more resistant to magic damage, which helps a lot.

If you face DPS heroes... go HH
Why not blade mail ? Because wisp can escape easily with tether and the stun it provides + mekansm healing.  Heaven's halberd makes the ennemy DPS fail whil it also gives you lot of hp and 25% evasion.  Makes wisp look more ninja.

If you face massive disable team... go BKB
BKB is an item you won't get often, but in those games where there is massive try hards pick, it can be very usefull.  BKB will give you the opportunity to dodge ennemies disables, but also the possibility to help your team survive by stunning with tether.

5-Heart
If you can reach this late in game, get heart.  Very good for escaping, you just turn overcharge on and it heals anyone by 2% of your hp per second.


DON'T GET THOSE ITEMS...
Shivas:  You don't need mana, give shiva's to another intel hero that needs it way more than you.
DPS items: You are a wisp.
Dagon: You support, why would you get dagon.



GAMEPLAY

First of all, best to to maximize wisp utility is to pick a good combo.
GOOD combos are : riki / ck / pa / xin / ursa / ...
Any carry that can blink is the best shit ever for a wisp combo.  Why ? blink makes tether to autostun, and your 70% IAS from overcharge is way better on a riki than on a leshrac.

Tether :
Best way to use tether is to stay in the fog near an allied hero (within 1800 range).  That way, the ennemy cannot see you and you can dive at any time by tethering your ally or any allied unit.  Use tether to heal mana or hp to your allies by using bottle, mekansm or arcane boots.  Use it also to stun ennemies in fight, do not tether your ally and just send your poor missile that just tickles a bit.  Run around and try to stun ennemies (+ damaging them with spirits).

Spirits :
Before playing wisp, learn how to use spirits, those can be very deadly especially early to mid game.  In team fights, the 300 AOE of explosion makes you able to remove 500 hp of the whole ennemy team within 2 seconds.  Spirits can also be used to creep when at lvl 3-4, they do some cool damage.  But you are a support, so it is luxury to creep/farm.  When you tp anywhere in the map (by using tp or ultimate), always have spirits fully deployed so you can make damage as soon as you get in the fight.

Overcharge :
Very good spell used mainly to boost your carry or heal someone.  70% IAS and 20% damage reduction is very good when you give it to a hard carry early/mid/late game.  It makes the carry look 3-4 levels ahead.  Also, when you are tethered to a unit because you want to heal it, it is important to use overcharge if you are full hp/mana.  It will not heal anything if your are full, you will just waste bottle/mek
It's very important to activate overcharge everytime it is needed, every second counts in a fight!  And do not forget that this spell has no cooldown, so you can abuse it.

Relocate:
This is the ultimate ninja skill of DotA.  It makes you able to go anywhere explored on the map to gank or save someone.  If you ABSOLUTELY have to gank someone or there is a gank that you cannot miss to put the game in the bag, use relocate with tether to bring anyone with you (CARRY PLEASE).  You can bring naix in you too for a triple tp Cheesy... If there is no gank possible or the chance of getting the ennemy hero within 14 seconds (relocate duration) is not 100%, do not use relocate to gank, use it to go back to base full your bottle, your mana, your allies mana/hp, and bring the items you need.  Relocate does not have a big cooldown, it is 90 seconds by level 1 (75 seconds after tp) and go down to 60 seconds (45 seconds after tp) at level 3.  It can be very good to use this spell to save someone from a certain death by tping him into you're fountain too.  Don't forget that tether gives you 20% move speed so you can cross the map pretty fast if you need to and relocate is on CD.



Do not forget that wisp is a support hero !!! Using him in any other way means you are playing vs bad pubs or that you don't really care about winning the game  Shocked  Always try to lane with a carry, you are probably one of the best babysitters in the game.  NEVER SOLO MID, what a waste of a lane for wisp.

I hope this guide will help some people that wanna try wisp or other people that wants to master it !!!

If you have any questions, PM me!
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« Reply #1 on: February 23, 2012, 07:30:35 PM »

Cool guide, but I'm disappointed to see Shiva's in the Do Not Get list.  I'm a huge fan of Shiva's on high HP/low armor heroes (such as Wisp after a Treads+HH) and the slow is quite useful.  Obviously not part of the core, but it's a nice luxury along with Sheep/Force/etc.
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« Reply #2 on: February 23, 2012, 08:05:35 PM »

Or just Maphack and have a friend play rikimaru.

Heard it works wonders.
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« Reply #3 on: February 23, 2012, 09:42:56 PM »

I do not maphack like the GM's said, they probably just found a permaban on an account i shared with someone months ago... Don't worry kappa10, i don't need hack to play DotA, and i care about this game that gives me some fun.  Why i made this guide is to share my experience on a hero i mastered. 

So please, if you don't have anything good to say about the guide, just don't reply it will be good for everybody here that wants to learn or get tips on the real subject of this thread.

Thank you.

And to answer Phantom_IV, i agree sheep/force can be luxury items in very situational games.  The reason i put shivas in the "not to get" list is that shiva's give armor, mana and slow.  I don't think wisp needs any of those because bottle / mek aura can do a good job for the mana pool, his tether/overcharge makes him able to dodge pretty well (mekansm gives already +5 armor) and the IMS that gives tether kinda works the same way of the slow given by shivas (i know the slow from shiva's is more important, but for the price it costs, i'd rather get some more useful items).
« Last Edit: February 23, 2012, 09:47:25 PM by Chaloupe » Logged
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« Reply #4 on: February 23, 2012, 09:48:25 PM »

Good guide thank you
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« Reply #5 on: February 23, 2012, 09:55:44 PM »

"always get bottle first"

that's a bad suggestion.  it's not a cheap item like u claim.  it takes ALL your starting gold. 

since wisp is pure support, a much better item is chick for team or ward for river and neut spot. 

2 gauntlets --> urn

or

rop --> basi for side lane



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« Reply #6 on: February 23, 2012, 10:03:11 PM »

I agree wisp is pure support, but when i play wisp i first think of owning my lane.  The best way to do it is to get bottle because you can abuse your spirits and your allies spells too since you can regen mana with tether.  It also makes you able to be more aggressive since you can heal both heros. 

Urn can be a good item, it gives a little mana regen and some hp, but since you are a support hero it slows you a lot for your mekansm, which is probably the core item of wisp.  Also, in a fight, you prefer having a Mek than urn.

Your ally can give you tangos/salve/clarity also to heal both, so i don't think getting protection/hp items is needed at start.

That is my opinion, thanks for sharing yours.
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« Reply #7 on: February 23, 2012, 10:42:22 PM »

I do not maphack like the GM's said, they probably just found a permaban on an account i shared with someone months ago... Don't worry kappa10, i don't need hack to play DotA, and i care about this game that gives me some fun.  Why i made this guide is to share my experience on a hero i mastered. 

So please, if you don't have anything good to say about the guide, just don't reply it will be good for everybody here that wants to learn or get tips on the real subject of this thread.

Thank you.

And to answer Phantom_IV, i agree sheep/force can be luxury items in very situational games.  The reason i put shivas in the "not to get" list is that shiva's give armor, mana and slow.  I don't think wisp needs any of those because bottle / mek aura can do a good job for the mana pool, his tether/overcharge makes him able to dodge pretty well (mekansm gives already +5 armor) and the IMS that gives tether kinda works the same way of the slow given by shivas (i know the slow from shiva's is more important, but for the price it costs, i'd rather get some more useful items).

I was not at all talking about you... but with a response like that it makes me think twice O.O
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« Reply #8 on: February 23, 2012, 10:49:44 PM »

From all the threads on general discussion at the moment, it is normal that i thought you were talking about me.  If you weren't, I'm sorry !
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« Reply #9 on: February 23, 2012, 11:32:30 PM »

Just get stats overcharge and rush MKB
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« Reply #10 on: February 24, 2012, 08:11:09 PM »

Unused/underestimated my ass. He's one of the most annoying heroes to play against on par with the likes of Pheonix and Invoker.
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otherwise he is outclassed by too many heroes
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« Reply #11 on: March 05, 2012, 07:29:55 PM »

bottles to expensive and ur support you wont be runeing. go wand into mek.
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« Reply #12 on: March 07, 2012, 11:11:35 PM »

Runeing or not, the bottle is not expensive for wisp since his heal mana can affect two different heroes, and will all the gold you can save from tp's or "walk to base" to recharge it with your ult, i think it's worth it.
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« Reply #13 on: March 07, 2012, 11:42:32 PM »

This is the guy that helped his friend get 200 TSR in 24 games. I don't think he needs any advice. Now to play your wisp, do you just hug the carry all game long? Or do you actually move around and leave him alone
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« Reply #14 on: March 08, 2012, 12:45:52 PM »

Well the best way to do it is to stick with the carry, it makes him ungankable without at least 3 heroes of the other team.  But to end doing it correctly, you and the carry must work perfectly together  (a bad wisp makes carry look bad, a bad carry makes wisp look bad).

But in games where the carry really needs big farm, it can be good to go gank while he is farming.

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